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Won't Fix



Found in [Package]


Issue ID




Addressables.LoadResourceLocationsAsync throws a "NullReferenceException" when the Asset it is searching for is deleted using external tools

Package: Addressables


Reproduction steps:
1. Open the attached “BugRepro” project
2. In the Project window, open the context menu of “Assets/AddressableAssets/ExampleAsset“ Asset and select “Show in Explorer”
3. In the opened Windows File Explorer, delete “ExampleAsset.prefab” and “ExampleAsset.prefab.meta“
3. Enter Play Mode
4. Observe the Console window

Expected result: No exceptions are logged in the Console
Actual result: “NullReferenceException” is logged in the Console

Reproducible with: 1.21.20 (2022.3.20f1) (By user)

Reproducible on: Windows 11 (By user)
Not reproducible on: No other environment tested

- Not reproducible by CQA
- A workaround for this issue is restarting the Editor

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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