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[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Color Gamut value should be cha...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize P... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
*Steps to reproduce:* 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Ad... Read more
[Player Settings] [Common] [Rendering] - Auto Graphics API should be cha...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [WebGL] [Rendering] - Texture Compression Format shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Ch... Read more
[Player Settings] [Common] [Rendering] - Color Space value should get ap...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize P... Read more
The Scene View becomes gray and "NullReferenceException" errors are thro...
Reproduction steps: 1. Install RenderDoc and open it 2. Open the “ReproProject“ project 3. Right-Click on the Scene View tab 4. ... Read more
Memory usage rapidly rises when changing colors in the color wheel
Reproduction steps: 1. Open the attached “repro-project“ 2. Navigate to the Hierarchy window, right-click, and select Effects → Tr... Read more
Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don'...
*Steps to reproduce:* # Open any HDRP Project # Navigate to Project Settings > HDRP Global Settings/Graphics (Depending on Strea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map