Search Issue Tracker
Fixed
Fixed in 6000.0.3f1
Votes
0
Found in
2023.2.18f1
6000.0.0b16
Issue ID
UUM-70143
Regression
No
Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
Steps to reproduce:
- Open any HDRP Project
- Navigate to Project Settings > HDRP Global Settings/Graphics (Depending on Stream) to open the SRP's Volume Profile
- Scroll down to the section for "Physically Based Sky"
- Observe the Color bars for "Horizon Tint" and "Zenith Tint"
Actual results:
- The Color Bars for "Horizon Tint" and "Zenith Tint" don't have a color picker button attached on their right
- In 2023.2.18f1 "Ground Tint" also has no Color Picker Button attached, in Unity 6 this was fixed by a new feature's PR
Expected results: The Color Picker button is attached to all Color Bars in the Graphics Options
Reproducible with versions: 2023.2.18f1, 6000.0.0b16
Not reproducible with versions: 2021.3.37f1, 2022.3.24f1, 2023.1.20f1 (No Feature)
Tested on (OS): Windows 11, macOS Sonoma M1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment