Search Issue Tracker
Fixed
Fixed in 6000.0.14f1, 7000.0.0a1
Votes
0
Found in
6000.0.0b16
Issue ID
UUM-70172
Regression
No
[Player Settings] [Common] [Rendering] - Color Space value should get applied when build profile gets active
Steps to reproduce:
1. Open File > Build Profiles
2. Create a build profile and add player settings to it (press Customize Player Settings)
3. Change the Color Space value under Other Settings > Rendering
4. Activate the profile we've just created
Actual results: Note how the Scene color looks wrong. It would get fixed when changing the Color Space property again. That happens because the color space value is not getting applied when activating the build profile.
Expected results: Scene color shouldn't look wrong (like attached image) when activating build profile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment