Search Issue Tracker
Fixed
Fixed in 6000.0.14f1, 7000.0.0a1
Votes
0
Found in
6000.0.0b16
Issue ID
UUM-70172
Regression
No
[Player Settings] [Common] [Rendering] - Color Space value should get applied when build profile gets active
Steps to reproduce:
1. Open File > Build Profiles
2. Create a build profile and add player settings to it (press Customize Player Settings)
3. Change the Color Space value under Other Settings > Rendering
4. Activate the profile we've just created
Actual results: Note how the Scene color looks wrong. It would get fixed when changing the Color Space property again. That happens because the color space value is not getting applied when activating the build profile.
Expected results: Scene color shouldn't look wrong (like attached image) when activating build profile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment