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0
votes
Fixed

Pass.CompileVariant API doesn't filter keywords for a given pass

Shader System

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Jul 09, 2021

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Version/s: 2021.2, 2022.1

STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more

0
votes
Fixed

Visual Studio Tool Option "Refresh Unity's AssetDatabase on save" doesn'...

Package: Visual Studio

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Jul 09, 2021

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Version/s: 2.0.9

Reproduction steps:1. Open project "1322562.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Open script "scr" in Visual Studio5.... Read more

0
votes
Fixed

Text underline is not a straight line

UI Toolkit

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Jul 09, 2021

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Version/s:

Repro Steps:1. Create a new project2. Create a UIToolkit asset and open it with the UI Builder3. Add a Label and set its text proper... Read more

0
votes
Fixed

Crash on string:memcpy when component which is inside editor folder is a...

Mono

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Jul 09, 2021

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Version/s: 2019.1.0a10

To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more

0
votes
Fixed

Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...

Package: OpenXR Plugin

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Jul 09, 2021

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Version/s: 2020.2, 2020.3, 2020.3.4f1, 2021.2

How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles->Build3. Observe the Console Expected... Read more

0
votes
By Design

[HDRP] Iris Texture is applied inside of the Mesh when using Eye shader

Package: Scriptable Render Pipeline HD

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Jul 09, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project's Scene labeled "EyeScene"2. In Scene View, inspect the Sphere GameObject Expected res... Read more

0
votes
Fix In Review

[HDRP] Double camera preview

Package: Scriptable Render Pipeline HD

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Jul 09, 2021

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Version/s: 12

Version tested: 2022.1.0a1 + HDRP from packman Steps to reproduce: 1) Simply open HDRP template with latest Unity2) Select any camer... Read more

6
votes
Fixed

[Android][XR][URP] ARFoundation with URP makes some devices possibly ove...

Package: ARFoundation

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Jul 09, 2021

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Version/s: 4.2.0-pre.12

How to reproduce:1. Download and open the user's attached project2. Build and Run to an Android device3. Keep the application runnin... Read more

0
votes
Fixed

[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 12.0.0

If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more

0
votes
Fixed

Building time increases when Optimize Mesh Data is enabled

Shader System

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Jul 09, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b2, 2022.1

How to reproduce:1. Open the attached project "1349093-repro.zip" with Windows set as Target Platform2. In File > Build Settings,... Read more

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