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Pass.CompileVariant API doesn't filter keywords for a given pass
STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more
Visual Studio Tool Option "Refresh Unity's AssetDatabase on save" doesn'...
Reproduction steps:1. Open project "1322562.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Open script "scr" in Visual Studio5.... Read more
Text underline is not a straight line
Repro Steps:1. Create a new project2. Create a UIToolkit asset and open it with the UI Builder3. Add a Label and set its text proper... Read more
Crash on string:memcpy when component which is inside editor folder is a...
To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more
Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles->Build3. Observe the Console Expected... Read more
[HDRP] Iris Texture is applied inside of the Mesh when using Eye shader
How to reproduce:1. Open the attached project's Scene labeled "EyeScene"2. In Scene View, inspect the Sphere GameObject Expected res... Read more
[HDRP] Double camera preview
Version tested: 2022.1.0a1 + HDRP from packman Steps to reproduce: 1) Simply open HDRP template with latest Unity2) Select any camer... Read more
[Android][XR][URP] ARFoundation with URP makes some devices possibly ove...
How to reproduce:1. Download and open the user's attached project2. Build and Run to an Android device3. Keep the application runnin... Read more
[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
Building time increases when Optimize Mesh Data is enabled
How to reproduce:1. Open the attached project "1349093-repro.zip" with Windows set as Target Platform2. In File > Build Settings,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject