Search Issue Tracker
Fixed in 2021.1.X
Duplicate in 2020.3.X
Votes
0
Found in
2020.1
2020.1.0a21
2020.1.0b9
2020.2
Issue ID
1249920
Regression
No
Profiler (Standalone Process) continues recording without clearing previously recorded data when Clear on Play is selected
How to reproduce:
1. Create and open a new project
2. Open Profiler (Standalone Process) window
3. Select to record "Playmode" and mark "Clear on Play"
4. Enter PlayMode
5. Exit PlayMode
6. Enter PlayMode again
Expected result: previously recorded Profiler data was cleared
Actual result: Profiler continues recording without clearing previously recorded data
Reproducible with: 2020.1.0a21, 2020.1.0b9, 2020.2.0a12
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0a20 - Profiler (Standalone Process) is not introduced in these versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
Resolution Note (fix version 2021.1):
The issue has been fixed and should no longer reproduce in Unity 2021.1.0a1 and above