Search Issue Tracker
Fixed
Fixed in 2021.3.21f1, 2022.2.10f1, 2023.1.0a13
Votes
2
Found in
2021.3.8f1
2022.1.14f1
2022.2.0b6
2023.1.0a8
Issue ID
UUM-12894
Regression
Yes
[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:
1. Open the user's project.
2. Make sure that HDR is checked in the Project tab under Assets > Settings > Desktop Pipeline and Assets > Settings > Quest Pipeline
3. Make sure that Graphics API is set to Vulkan under Project Settings > Player > Graphics APIs
4. Build and run on Quest 2 device
Expected result: APK runs without any problems
Actual result: APK crashes on start or attempts to load forever
Reproducible with: 2021.3.1f1,2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8
Not reproducible with: 2020.3.38f1, 2021.3.0f1
Notes:
- If HDR is checked in the URP Vulkan builds on Quest2, the build crashes on start or attempts to load forever.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
Resolution Note (fix version 2023.1.0a13):
The crash happened due to XR splash screen non-existing Unity logo sprite dereferencing. HDR and Vulkan had nothing to do with it.