Search Issue Tracker

0
votes
Fixed

[VCS] Project Settings asset is automatically checked out when closing t...

Version Control

-

Jul 08, 2019

-

Version/s: 2019.1.5f1, 2019.2

How to reproduce:1. Create a new project in your prefered workspace2. Open it, connect it to perforce and submit its assets3. Close ... Read more

0
votes
By Design

[IL2CPP] x86 Player craches when an calling a native plug-in

IL2CPP

-

Aug 20, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.13f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project2. Build a Standalone player- Target Platform: Windows- Architecture: x86- Scripting ... Read more

7
votes
Fixed

Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...

AI Navigation

-

Jun 19, 2020

-

Version/s: 2019.2.0a1, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached "Zombie.zip" project2. Load the "TeddyLab" scene3. Select "Enemy" GameObject in the H... Read more

0
votes
Fixed

[Android] Unity banner texture is grey when project is built from batchm...

Mobile

-

Nov 18, 2019

-

Version/s: 2018.4, 2019.2.6f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open QA attached project repro_11993102. Cd to the project directory and run build_apk.sh3. Install the built apk to ... Read more

0
votes
Won't Fix

[Windows Mixed Reality] Spatial Mapping is not rendered in "Simulate in ...

XR SDK

-

Sep 05, 2019

-

Version/s: 2019.2.0f2, 2019.3.0b2

Spatial Mapping is not rendered in "Simulate in Editor" mode Pre Conditions:- Universal Windows Platform needs to be downloaded- Swi... Read more

0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

-

Aug 26, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more

3
votes
Fixed

[UWP] Some models are invisible in Unity player when using import option...

Build Pipeline

-

Aug 26, 2019

-

Version/s: 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "repro_1179051_UWP"2. Build and run the project Expected result: models are visible in the... Read more

0
votes
Won't Fix

[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...

Mobile Graphics

-

Aug 26, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2018.4.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached ShaderCompilationError.zip project2. Build for iOS and deploy the Xcode project to the iOS dev... Read more

0
votes
Won't Fix

Specific project Layout opens the Editor in two windows

Window management

-

Jan 10, 2020

-

Version/s: 2019.2.0b10, 2019.2.11f1, 2019.3, 2020.1

Reproduction steps:1. Open "1210706" project Expected Result: Single Editor windowActual Result: Two Editor windows Reproduced with:... Read more

0
votes
Fixed

[Android] Bundletool 0.7.2 in 2019.2 causes Build & Run failure when run...

Build Pipeline

-

Oct 07, 2019

-

Version/s: 2019.2.0b6, 2019.2.8f1

To reproduce:1. Open an empty project2. Switch platform to Android3. Build and Run with "Build App Bundle" selected Expected result:... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.