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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
7
Found in
2019.2.0a1
2019.4
2019.4.0f1
2020.1
2020.2
Issue ID
1257220
Regression
Yes
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window
Reproduction steps:
1. Open the user's attached "Zombie.zip" project
2. Load the "TeddyLab" scene
3. Select "Enemy" GameObject in the Hierarchy window
4. Click on NavMeshAgent Component in the Inspector window
-- Observe the crash
Reproducible with: 2019.2.0a1, 2019.2.21f1 2019.4.0f1, 2020.1.0b14, 2020.2.0a16
Not reproducible with: 2018.4.23f1, 2019.1.14f1
Note: in some version, the crash occurs when selecting a GameObject with NavMeshAgent Component
First lines of the stack trace:
0x00007ff7b57d9ecc (Unity) MemoryManager::Allocate
0x00007ff7b57ef51c (Unity) malloc_internal
0x00007ff7b4d434ae (Unity) core::StringStorageDefault<char>::allocate
0x00007ff7b6b04790 (Unity) NavMesh_CUSTOM_GetSettingsNameFromID
0x000001738011153e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.AI.NavMesh:GetSettingsNameFromID (int)
<...>
-
adriant
Jul 29, 2020 12:33
Quick workaround: To correct the issue in the project and avoid the crash please open the file ProjectSettings\NavMeshAreas.asset in a text editor and make sure that the properties "m_Settings:" and "m_SettingNames:" have the same number of items declared under them.
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b2
Quick workaround:
To correct the issue in the project please open the file ProjectSettings\NavMeshAreas.asset in a text editor and make sure that the properties "m_Settings:" and "m_SettingNames:" have the same number of items declared under them.
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.6f1.4510
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.11f1