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[Android] The calculation results differ on some devices when the code u...
Reproduction steps: 1. Open the attached “IN-99292“ project 2. Build and Run the Android Player 3. In the Player, slide the slide... Read more
"Maximum Shadows on Screen" can be set to a negative number
How to reproduce: 1. Create a new HDRP Project 2. Go to Edit -> Project Settings -> Quality -> HDRP -> Lighting -> Shadows 3. Dra... Read more
Modified Meshes are not uploaded to GPU in URP when Resident Drawer is e...
How to reproduce: 1. Open the “IN-99328_repro“ project 2. Open the "Proto-CustomTerrainGeneration" scene 2. Enter Play Mode and w... Read more
XR Rig head movement is disabled when Input System's "Input Consumption"...
Reproduction steps: 1. Open the attached project "ReproProject" 2. Make sure option "Enable Input Consumption" is enabled in Inp... Read more
"Volumetric Samples Scene" hard to navigate in the Play Mode
How to reproduce: 1. Create a new HDRP project 2. Go to Window -> Package Management -> Package Manager (Window -> Package Manager... Read more
The Web diagnostics overlay only works with the default template
*Steps to reproduce:* # Open a Unity project # Switch platform to Web # Open File > Build Profiles > Player Settings > Resolut... Read more
Burst performance degrades when using newer package version
How to reproduce: 1. Open attached “IN-98044” project 2. Open the “SampleScene”, in the Scenes folder 3. Select the “Terrain” Gam... Read more
Reflections are distorted when "Denoise" feature is enabled for Screen S...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Make sure that “Denoise” feature is enabled in Sky and Fog Se... Read more
Allocated memory size of the first loaded AudioClip is much higher when ...
Reproduction steps: 1. Open the attached “XProject2022_3“ project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. In the Address... Read more
The "Optimize Mesh Data" Player Setting strips used channels when buildi...
How to reproduce: 1. Open the “MeshDataStripped.zip“ project 2. Build and run the project 3. Observe the Player view Expected ... Read more
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