Search Issue Tracker
By Design
By Design in 6000.4.X
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-119805
Regression
Yes
There is no limit on how many Properties windows can be opened
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Enable Cameras overlay in the Scene View
- Quickly click the "Open camera component properties" button in the Cameras overlay
- Observe the Editor
Actual results: The user can open infinite amount of Properties windows
Expected results: There is a check if there is a Properties window for the GameObject already opened, it wouldn't open a new one
Reproducible with versions: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with versions: 6000.2.5f1
Tested on (OS): Ubuntu 24.04, macOS Silicon Sequoia 15.6.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Resolution Note:
It is up to the user to decide to click multiple times. there is no limit elsewhere on how many property editor can be opened.
Resolution Note (6000.4.X):
It is up to the user to decide to click multiple times. there is no limit elsewhere on how many property editor can be opened.