Search Issue Tracker
By Design
Votes
0
Found in
2021.3.56f1
2022.3.67f1
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-119804
Regression
No
Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexistent
Reproduction steps:
1. Create a new project
2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources)
3. Open Fonts folder (Assets > TextMesh Pro > Fonts)
4. Expand LiberationSans Assets preview box
5. Observe LiberationSans Assets preview box items
Actual result: Font Material has no icon and Font Texture icon is very small
Expected result: Font Material and Font Texture has clearly visible icons
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Reproduced on: macOS Sequoia 15.4 (M4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
This is normal. It's because when there are no glyphs in the atlas, the atlas is 1 pixel. It grows as glyphs are rendered.