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globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps:1. Open the attached project "newTest.zip"2. Select "Assets/Android/AndroidScripts.asmdef" in the Project window3... Read more
[Standalone] Handheld does not exist
How to reproduce:1.Open the attached "HandheldBug.zip" project2. Build and run on Windows Standalone Expected result: Build succeeds... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps:1. Open the attached project "Repro"2. Open Scene "SampleScene"3. Build and Run on Android4. Zoom in and move the... Read more
[Mobile] High crash rates in Loading.PreloadManager
Reproduction steps:-Due to the nature of this crash, there is no way currently to reproduce it Reproducible with, according to user ... Read more
RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce:1. Open the attached project "RaycastNormals.zip"2. Open SampleScene3. Enable Gizmos in the Game View4. Click Play5... Read more
Crash when entering Play Mode while requesting a URL with a redirect + n...
Reproduction steps:1. Set up a server that redirects to a file download (example setup for macOS is provided in an edit)2. Open atta... Read more
[IL2CPP] try-catch when() filter fails
Reproduction steps:1. Open project in "IL2CPPCatchWhen.zip"2. Open the sample scene and enter play mode3. Look at the logs in the co... Read more
TrailRenderer.SetPosition will log a Index out of bounds error when inde...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select GameObject in the Scene Hierarchy4. Move it around in the ... Read more
Opening a project leads to loop of Calculating asset hashes and Re-seria...
Reproduction steps:1. Open user's project (link in the edit) Expected result: Project opens without getting stuck in a loopActual re... Read more
Multiple project browser windows share the same selection
Steps to reproduce: 1. Create new project2. Open two project browser windows3. Make sure both point to root assets folder4. In one o... Read more
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