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1
votes
By Design

ArgumentNullException when trying to check if EventHook == null

Package: Visual Scripting

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Jun 13, 2022

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Version/s: 1.7.8

How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Observe the Console Expected result: There are no error... Read more

0
votes
Fixed

Visual Script Graph with non-embed subgraph gets corrupted node links wh...

Package: Visual Scripting

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Apr 19, 2022

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Version/s: 1.7.7

How to reproduce: 1. Open the attached project "UVSLoadBug.zip" 2. Open the "BigGraph" asset and note the node links 3. Close the pr... Read more

0
votes
Fixed

Serialization errors are thrown in the Player when Managed Stripping Lev...

Package: Visual Scripting

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Apr 26, 2022

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Version/s: 1.7.7

Reproduction steps: 1. Open users attached project 2. Navigate to Edit > Project Settings > Player > Other Settings 3. Change Man... Read more

0
votes
Won't Fix

Pre-Export step invocation of AoT method causes error

Package: Visual Scripting

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May 04, 2022

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Version/s: 1.4.15

A user whose project is made in Bolt visual scripting needs to run a Pre-Export method in their build config (Ludiq.AotPreBuilder.Pr... Read more

0
votes
Fixed

On Mac there is no option to cancel out of resetting VS editor preferen...

Package: Visual Scripting

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May 04, 2022

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Version/s: 1.7.7

h3. Procedure: # Go into the Unity preferences and go into the Visual Scripting preferences. # Click on the Rest to Default button... Read more

0
votes
Won't Fix

GameObjectEventUnit with EmptyEventArgs calls GetHook when OnDrawGizmos/...

Package: Visual Scripting

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May 04, 2022

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Version/s: 1.7.7

How to reproduce: 1. Open the user attached "CustomEventTest.zip" project 2. Open the "SampleScene" Scene 3. Open the Console Window... Read more

0
votes
Fixed

"Blend" gradient Mode is changed to "Fixed" if using Visual Scripting Se...

Package: Visual Scripting

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May 05, 2022

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Version/s: 1.7.7, 1.8.0

How to reproduce: 1. Open project "My project.zip" 2. Select the "Test" GameObject in the Hierarchy window 3. Click on the gradie... Read more

0
votes
Fixed

PropertyDrawer not detected/used for VisualScripting when not in Editor ...

Package: Visual Scripting

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Mar 10, 2023

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Version/s: 1.7.8, 1.8.0

Reproduction steps: 1. Open project “VSPropDraw” 2. Open the “VS” script graph through the Project Window 3. Select the Node 4. Obse... Read more

0
votes
Won't Fix

Slow Performance Issue with EventMachine`2.OnDrawGizmos()

Package: Visual Scripting

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Jun 03, 2022

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Version/s: 1.7.8

h3. Reproducible on Visual Scripting 1.7.8 on Editor 2021.3.3f1 h2. Steps to Reproduce: #  Load the gigaya project (see pinned comm... Read more

0
votes
Fixed

VS generic operator nodes not behaving the same in WebGL and in editor

Package: Visual Scripting

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May 19, 2022

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Version/s: 1.7.2

WebGL Rotation Problem - Visual Scripting (not working) Read more

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