Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.15
Issue ID
UVSB-2352
Regression
No
Pre-Export step invocation of AoT method causes error
A user whose project is made in Bolt visual scripting needs to run a Pre-Export method in their build config (Ludiq.AotPreBuilder.PreCloudBuild). Doing so results in the error.
Steps to Reproduce:
1) Create a new 3d project in Unity 2020-2022.
2) Install the Bolt package.
3) Push the code to a source repository
4) Create a project in UCB.
5) Create a target in UCB for this repository that pulls for your source control repo.
6) In Advanced Options for the target, add a Pre-Export Method with a value "Ludiq.AotPreBuilder.PreCloudBuild"
7) Build the target.
Result:
ERROR: Caught exception invoking method 'PreCloudBuild': Trying to access plugin container before it is initialized.
Expected Result:
No errors occur, and the AoT stubs are created, and the build does not fail from this Pre-Export error.
Zendesk Ticket Example:
https://unity3d.zendesk.com/agent/tickets/1191557
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Corresponding ISS issue is closed