Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.15
Issue ID
UVSB-2352
Regression
No
Pre-Export step invocation of AoT method causes error
A user whose project is made in Bolt visual scripting needs to run a Pre-Export method in their build config (Ludiq.AotPreBuilder.PreCloudBuild). Doing so results in the error.
Steps to Reproduce:
1) Create a new 3d project in Unity 2020-2022.
2) Install the Bolt package.
3) Push the code to a source repository
4) Create a project in UCB.
5) Create a target in UCB for this repository that pulls for your source control repo.
6) In Advanced Options for the target, add a Pre-Export Method with a value "Ludiq.AotPreBuilder.PreCloudBuild"
7) Build the target.
Result:
ERROR: Caught exception invoking method 'PreCloudBuild': Trying to access plugin container before it is initialized.
Expected Result:
No errors occur, and the AoT stubs are created, and the build does not fail from this Pre-Export error.
Zendesk Ticket Example:
https://unity3d.zendesk.com/agent/tickets/1191557
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note:
Corresponding ISS issue is closed