Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.7.7
Issue ID
UVSB-2355
Regression
No
GameObjectEventUnit with EmptyEventArgs calls GetHook when OnDrawGizmos/OnDrawGizmosSelected is invoked
How to reproduce:
1. Open the user attached "CustomEventTest.zip" project
2. Open the "SampleScene" Scene
3. Open the Console Window
Expected result: Nothing of note happens
Actual result: Custom node types have GetHook method called by both OnDrawGizmos and OnDrawGizmosSelected
Reproducible with: 1.6.1, 1.7.7 (2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Couldn't test with: 2019.4.38f1 (Visual Scripting not supported)
Note:
- Reproducible on a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
This is how the feature has always worked and changing it would cause have a lot of unintended consequences to the current behaviour.