Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.7.8
Issue ID
UVSB-2368
Regression
No
Slow Performance Issue with EventMachine`2.OnDrawGizmos()
h3. Reproducible on Visual Scripting 1.7.8 on Editor 2021.3.3f1
h2. Steps to Reproduce:
- Load the gigaya project (see pinned comments in #gigaya-pixyz for instructions) or any project with a lot of visual scripting components.
- Enable gizmos.
- Profile the project and examine the DrawGizmos entry.
h2. Actual Results
A large portion of the time in DrawGizmos is spent in EventMachine`2.OnDrawGizmos()
From this profiling results in Gigaya, we can see that it spent 4ms on EventMachine`2.OnDrawGizmos() from the 60 VS components in the scene.
!image.png|thumbnail!
h2. Expected Results
EventMachine`2.OnDrawGizmos() should be much faster.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
We understand that it is personally important enough for you to have filed a bug report, and we are sorry that we will not be able to address it in a timely fashion, but we have to address bugs in order of impact, and unfortunately this one is minor compare to the other issues listed in our backlog