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PlayerPrefs.GetFloat doesn't return the default value when the string va...
How to reproduce:1. Open the attached '1287978.zip' project2. Open 'SampleScene' (Scenes > SampleScene) and enter the Play mode3.... Read more
[Mobile][Il2CPP] Specific project crashes when building on mobile device
Steps to reproduce:1. Open the user's attached project "UI Learning.zip"2. Build it for Android3. Open the app Expected results: App... Read more
[HDRP] CustomPass memory leak on interaction with CustomPass in inspector
Reproduction steps:1. Open attached project "HDRPCustomPassLeak.zip" and scene "CustomPass"2. In Hierarchy window, select "VM_Custom... Read more
Event.mousePosition value is not updated when dragging Assets
How to reproduce:1. Open the user's attached project2. Open 'Test' > 'Event.current.mousePosition bug'3. In the Project window se... Read more
[AssetStoreTools] Package Validator throws numerous errors when the proj...
How to reproduce:1. Create a new Unity project called "GameAssetsForSale"2. Open the project created in step 13. Download and Import... Read more
[URP] Material converter does not consistently convert custom and legacy...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open SCENE_NAME scene3. Convert the project to use URP4. G... Read more
[XR] [iOS] Plug-in Management always installs Verified ARKit package ver...
Reproduction steps:1. Create a new project2. Install Ar Foundation package using Package Manager3. Go Edit -> Project Settings -&... Read more
[Terrain] When Painting trees and selecting a tree with a LOD group a wa...
Reproduction steps:1. Open the user's attached project "Bounds.zip"2. In the Project window open Assets/Tree Bounds3. Select "Terrai... Read more
[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the WebGL build4. Open the built WebGL Player in a browser... Read more
[URP] Base map is missing after manually converting legacy/custom materi...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open the scene SCENE_NAME3. Convert the project to use URP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open