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0
votes
Fixed

Correct serialization type flag will not be resent to Perforce if binary...

Version Control

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project ("CreateAssetsAndTestImport.zip")2. Click Game Object/Create Main Asset (Text)3. Check out... Read more

0
votes
Fixed

Keystore path is not interpreted correctly when Keystore is created in f...

Android

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Mar 29, 2019

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Version/s: 2019.2.0a1, 2019.2.0a10

Symbols include space ( ), coma (,), full stop (.), semicolon (;) and most likely any other characters, that are allowed in name str... Read more

0
votes
Fixed

A different track's bound GameObject box is highlighted when clicking a ...

Package: Timeline

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Mar 29, 2019

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Version/s: 2019.1.0a14, 2019.2.0a1, 2019.2.0a10

How to reproduce:1. Open the attached project "case_1141836-TimelineBoundObjectBoxHighlightIssue.zip" and scene "SampleScene"2. Sele... Read more

0
votes
Fixed

[UWP][.NET] Player crashes when active scene has a Timeline with animiti...

Universal Windows Platform

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1

Steps to reproduce:1. Download attached project.2. Build UWP player with .NET backend3. Open Visual Studio solution4. Build a soluti... Read more

0
votes
Fixed

ShaderGraph throws Compilation error when an input value Vector1 is in S...

Package: Shader Graph

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Mar 29, 2019

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Version/s: 3.0.0

Reproduction steps:1. Open the attached project named "Case_1141821"2. Open the "TestShader"3. Observe the console window Expected r... Read more

0
votes
Fixed

[UI Elements] "Array element out of bounds" exception thrown on undoing ...

UI Toolkit

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Mar 29, 2019

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Version/s: 2019.1.0b9

[UI Elements] "Array element out of bounds" exception thrown on undoing or redoing a change in float array field. Refer to the video... Read more

0
votes
Fixed

[D3D11] Camera render target not being removed when set to null in batch...

DirectX12

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2019.2.0a1

When executing the editor in batch mode having assigned a render texture to a camera as it's target setting that target to null does... Read more

19
votes
Fixed

Button's hitbox is offset when building standalone project for two screens

Windows

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Mar 29, 2019

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Version/s: 2018.3.10f1

Reproduction steps:1. Open the attached build of the project named "Build_1141732_New"2. Select a non-native screen resolution3. Sta... Read more

0
votes
Fixed

[UI] When drag & drop a Composite binding to another Action, only the ti...

Package: Input System

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Mar 29, 2019

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Version/s: 0.2.6-preview

Repro:1. Download package and project at: https://github.com/Unity-Technologies/InputSystem2. Open SimpleControls.inputaction at Ass... Read more

0
votes
Fixed

[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...

Package: Input System

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Mar 28, 2019

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Version/s: preview 0.2.6 (f87413d748952de0150c36cea0bd3ee95e32f625)

Steps to Reproduce:- Set up a Vive- Editor 2019.1.0b8- project is https://github.com/Unity-Technologies/InputSystem stable branch co... Read more

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