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Setting Screen.orientation to portrait mode does not disable autorotatio...
Reproduction steps:1. Download and open the attached "bug-screen-orientation.zip" project2. Build and deploy the project to iOS3. St... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps:1. Open the user's project2. Build for WebGL Expected result: Build succeedsActual result: Build fails and throws... Read more
Collections package is shown as Released on the Package Manager.
Reproduction steps:1. Open the attached project "UnityCollections.zip"2. Navigate to the Package Manager3. Locate the Collections pa... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -> Build And Run) Expected ... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...
Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog
This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more
[Android][Docs] Update documentation on getting Unity generated manifest
https://docs.unity3d.com/Manual/android-manifest.html Examining the resulting Android manifest section is out of date. Not only that... Read more
[IL2CPP][Android] MarshalDirectiveException error when using Microsoft o...
Reproduction steps:1. Open the attached project "ONNXRuntimeBug.zip"2. Go to Player Settings and set the "Scripting Backend" to "IL2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked