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1
votes
Fixed

[Nested Prefabs] Prefab Override does not save transform position data

Scene Management

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Apr 03, 2019

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Version/s: 2018.3.0a6, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open scene "prefab override bug"2. Select object R2-R3, you will see transform handles for it3. Move handles o... Read more

0
votes
Fixed

Image Color cannot be changed via script when Image type is set to Simple

uGUI

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Apr 03, 2019

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Version/s: 2019.1.0a5, 2019.1.0b8

To reproduce:1. Open attached project "alphaspritebug.zip", scene "AlphaTest"2. Enter Play mode3. Click on the numbered buttons4. Ob... Read more

2
votes
Fixed

Identical DLL files targeting different builds with Define Constraints c...

Scripting

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Apr 03, 2019

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Version/s: 2018.3.0a5, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download user-submitted folder(protobuf)2. Create a new Unity project3. Paste the contents of the downloaded fol... Read more

0
votes
Fixed

[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...

Progressive Lightmapper

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Apr 03, 2019

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Version/s: 2019.2.0a11

Steps to reproduce: 1. Download CornellBox project and open CornellBox scene2. Assign studio_03 skybox material3. Select CornellBox ... Read more

0
votes
Fixed

Canvas: Removing normal from the Additional Shader Channel drop down cau...

uGUI

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Apr 03, 2019

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Version/s: 2019.2.0a1, 2019.2.0a11, 2019.3.0a1

Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce- Open ... Read more

2
votes
Fixed

Script compilation pipeline doesn't warn if asmdef is named the same as ...

Scripting

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Apr 03, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download "case 1143057.zip"2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO) a... Read more

8
votes
Fixed

[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...

Package: Scriptable Render Pipeline Universal

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Apr 03, 2019

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Version/s: 2018.3.0b8, 2018.3.11f1

How to reproduce:1. Download a project from the link the comments2. Build for iOS and deploy the Xcode project to the iOS device Act... Read more

4
votes
Fixed

Static Batching is recalculated for every loaded scene additively when u...

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "BugRepro.zip"2. Open up the CPU Profiler and enable Deep Profiling3. Start Editor Profiling4.... Read more

0
votes
Fixed

ASTC HDR textures are broken in MacEditor/Metal

Android

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Apr 02, 2019

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Version/s: 2019.1, 2019.2.0a9

Read more

0
votes
Fixed

A group of different ProBuilder meshes become identical in a build when ...

Package: Entity Component System (ECS)

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Apr 02, 2019

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Version/s: 0.0.12 - preview.29

How to reproduce:1. Open the attached "case-1142919-ProBuilderECSBug" project2. Open the "bugbuild" scene3. Inspect the different Pr... Read more

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