Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a1
2019.2.0a11
2019.3.0a1
Issue ID
1143087
Regression
Yes
Canvas: Removing normal from the Additional Shader Channel drop down causes rendering issues
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas.
Steps to reproduce
- Open the main menu scene.
- Select MainMenu in the Hierarchy.
- In the inspector, under Cavas, find Additional Shader Channel drop down.
- Remove Normal from the drop down menu.
Notice issue >> The Canvas is rendered incorrectly.
Broken: 2019.2.0a11, 2019.2.0a1, 2019.2.0a2
Working: 2019.1.0b6, 2019.1.0b10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2019.3):
GFX buffers implementation changed. The buffer stride size was no longer being respected so need to recreate the buffer if the stride changes.