Search Issue Tracker
[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps: 1. Open the attached user's Unity project "TestOnPostRender.zip" 2. Go to Assets > Scenes folder 3. Open "Sample... Read more
[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Click “Assets/Pipe... Read more
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce: 1. Download the attached project "scratchcard.zip" 2. Build and Run on Android with Vulkan Graphics API enabled ... Read more
A tiny gap in an Obstacle when it carves the Nav Mesh
Reproduction steps: 1. Open the attached 'CarvingBugRepro' project 2. Open the 'SampleScene' 3. In the Scene view zoom to the area b... Read more
[HDRP] Deleting a decal material that is currently in use crashes the re...
Version tested: 2022.2.a16 (17114ee23d5f) + HDRP from Packman Steps to reproduce: 1) Simply create an empty HDRP project 2... Read more
[Backport] Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
[Backport] Surface Shader fails to compile with redefinition errors when...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
[Backport] Redo drag action creates duplicates of Prefabs, disconnects f...
How to reproduce: 1. Create new project 2. Add Cube to scene 3. Make prefab of Cube by dragging to to Project view 4. Spawn multiple... Read more
"UpdateEnvironment readback buffer overflow, please schedule fewer updat...
"UpdateEnvironment readback buffer overflow, please schedule fewer updates." spam when scrubbing a timeline outside of playmode. Sin... Read more
[Quest 2][DXC Compiler] Shaders compiled for Multiview Stereo on Oculus ...
Reproduction steps: # Open the user’s attached project # Open the “/Assets/Scenes/ControllerSample.unity” Scene # Switch to the And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map