Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.13f1
2022.1.22f1
2022.2.0b15
2023.1.0a16
Issue ID
UUM-19439
Regression
No
[Quest 2][DXC Compiler] Shaders compiled for Multiview Stereo on Oculus Quest 2 receive the same projection matrix for both eyes when built
Reproduction steps:
- Open the user’s attached project
- Open the “/Assets/Scenes/ControllerSample.unity” Scene
- Switch to the Android platform
- Build and run on a Quest 2 device
Expected result: Both balls have the text “Eye 0” if looking through the left eye and both balls have the text “Eye 1” if looking through the right eye
Actual result: The ball with “Eye 0” text can be seen through the right eye
Reproducible with: 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a16
Could not test with: 2020.3.41f1 (Shader error in 'DXC Debug': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl'. at Assets/shaders/DebugCommon.hlsl(13))
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduced on: Windows 10 Enterprise 21H2
Notes:
- The correct result can be seen in the Play Mode or PC Standalone Player when connected with Oculus Link
- 2020.3.41f1, 2021.3.13f1, and 2022.1.22f1 crashes when entering the Play Mode (another report for this IN-23070)
- Using Single Pass Instanced stereo for the same shader appears fine
- The shader on the sphere is a copy of URP Lit, with the DXC compiler pragma set for all passes
- The user’s solution for the issue is in the comments
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
DXC is currently not officially supported for Android.