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[Android] SV_Coverage gets mistranslated from HLSL to GLSL when compilin...
Reproduction steps:1. Open the attached project "SV_Coverage gets mistranslated from HLSL to GLSL.zip"2. Switch to Android Platform ... Read more
iOS keyboard QuickType bar is not disabled in 15 iOS when it is set to f...
How to reproduce:1. Open project "KeyboardiOS15.zip"2. Go to the Build Settings3. Select iOS and build4. Open the project in the Xco... Read more
[Physics] Articulation body scale does not affect Anchor Transform Tool ...
1. Open attached project2. Select child "GameObject (1)"3. Select Joint angle tool (Left one) on the ArticulationBody Inspector4. Ob... Read more
[Particles] Inspector breaks and errors are thrown when the Material fie...
How to reproduce:1. Open the user's attached "ParticleMaterials" project2. Open the "SampleScene" Scene3. Select the "Particle Syste... Read more
[HDRP][DXR] Multimat opaque materials are not included in the RTAS when ...
Repro steps :- Open attached project- Open SampleScene- Select any of the materials among Material/mat1 mat2 or mat3- Set it to tran... Read more
An error is thrown when merging changes made to a Prefab into a Nested P...
How to reproduce:1. Open the user attached "nested_bug.zip" project2. Open the "GameParent" Prefab located in the Scenes folder3. Op... Read more
[UWP] Application.targetFrameRate doesn't work when building in UWP
Reproduction steps:1. Open project "137355 Repro.zip"2. Open Build Settings in File > Build Settings3. Switch Platform to UWP the... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps:1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit)2. Go to File >... Read more
Mesh Filter's Mesh Properties display a blank window for built-in primit...
How to reproduce:1. Open the user's project "1351353.zip"2. Select the "Torus-7-4">"default" Object in the Hierarchy window3. In ... Read more
[Android][UGUI][NewInputSystem][Controller touchpad] Keyboard is opened ...
1. Connect Controller to mobile device2. Build & Run attached project3. Click one of the buttons at the top of the scene by usin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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