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0
votes
By Design

Multiple missing script exceptions when calling 'Addressables.LoadResour...

Package: Build Pipeline - Addressables

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Feb 09, 2022

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Version/s: 1.19.17

Reproduction steps: 1. Open the user's attached project 2. Open the 'BugTest' Scene 3. Enter the Play mode Expected result: No exce... Read more

0
votes
Fixed

CRC Mismatch prevents download when retrying to load Bundles with Addres...

Package: Build Pipeline - Addressables

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Jun 29, 2022

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Version/s: 1.20.3

How to reproduce: 1. Download the attached project 2. Prepare a local host server and make the load paths from the group point to th... Read more

0
votes
Won't Fix

Fail loading image to Prefab when the Player Mode Script is set to 'Use ...

Package: Build Pipeline - Addressables

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Feb 25, 2022

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Version/s: 1.19.18

Reproduction steps: 1. Open the attached 'AddressableTestProject.zip' 2. Go to the 'Window -> Asset Management -> Addressables -> Gr... Read more

1
votes
Fixed

Assets failing to load from Addressable Groups when using “Simulate Grou...

Package: Build Pipeline - Addressables

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Jan 27, 2022

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Version/s: 1.19.17

How to reproduce: 1. Open the attached “AddressablesTest.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Asset Managem... Read more

0
votes
Fixed

Black Screen after relaunch app with addressable asset and localized string

Package: Build Pipeline - Addressables

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Feb 17, 2022

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Version/s: 1.19.19

Reproduce steps: # open attached project Test Sample and open testscene. # build addressables and then generate a android build #... Read more

0
votes
Won't Fix

“Invalid path in AssetBundleProvider:." is thrown when loading an update...

Package: Build Pipeline - Addressables

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Jan 27, 2022

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Version/s: 1.19.17

How to reproduce: 1. Open the user's attached "2077Demo.zip" project 2. Set the webserver address on line 131 in the "Launch.cs" sc... Read more

0
votes
Fixed

[Addressables] Content update fails when assets are at the root director...

Package: Build Pipeline - Addressables

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May 31, 2021

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Version/s: 1.16.19

How to reproduce: 1. Open the user's attached project and Entry scene 2. Select Window/AssetManagement/Addressables/Groups and Build... Read more

0
votes
Won't Fix

Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...

Package: Build Pipeline - Addressables

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Jul 30, 2021

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Version/s: 1.16.19

Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more

3
votes
Postponed

2022 02 20 TEST - 01

Package: Build Pipeline - Addressables

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Feb 20, 2022

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Version/s: 1.19.2

Steps: 1: 2: 3: Read more

2
votes
Active

Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...

Package: Build Pipeline - Addressables

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Jun 21, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the user's attached project "TestAddrMem.zip" 2. Select "Build > New Build > Default Build Script" in ... Read more

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