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Under Consideration for 1.20.X

Votes

2

Found in [Package]

1.20.0

Issue ID

ADDR-2803

Regression

No

Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is not used

Package: Build Pipeline - Addressables

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Reproduction steps:
1. Open the user's attached project "TestAddrMem.zip"
2. Select "Build > New Build > Default Build Script" in the Addressables Groups window
3. Build and Run with "Autoconnect Profiler" enabled
4. Click the button in the Player
5. Select the Memory module in the Profiler window
6. Click "Take Sample"
7. Expand "Assets > Texture2D"

Expected result: Texture 1558 is not loaded
Actual result: Texture 1558 is loaded

Reproducible with: 1.18.19 (2019.4.40f1), 1.19.19 (2020.3.36f1, 2021.3.5f1), 1.20.0 (2022.1.6f1, 2022.2.0a17)

Reproducible on: macOS 12.4 (Intel)

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