Search Issue Tracker
Fixed
Fixed in 1.20.5
Votes
0
Found in [Package]
1.20.3
Issue ID
ADDR-2810
Regression
Yes
CRC Mismatch prevents download when retrying to load Bundles with Addressables
How to reproduce:
1. Download the attached project
2. Prepare a local host server and make the load paths from the group point to that server
3. Disable the stripping Unity version from the default group
4. Build the Bundles
5. Upload the files to the server path
6. Set the Addressables Play Mode Script to Use Existing Build
7. Press the Play button and wait for the image to load
8. Enable the stripping Unity version on the build settings and repeat steps 4-7
9. Observe the Console
Expected result: errors are triggered, but the image is rendered upon successful first retry
Actual result: errors are triggered and the retry does not happen, thus the image is not loaded
Reproducible with: 1.19.4, 1.19.9 (2019.4.40f1, 2020.3.35f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18)
Not reproducible with: 1.18.19
Reproducible on: Ubuntu 20.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 1.20.5):
Fixed in Addressables 1.20.5