Search Issue Tracker
[Other] NullReferenceException is thrown when assigning a duplicated Ava...
How to reproduce:1. Open attached project "case_1274098_repro.zip"2. Select the "Y BotAvatar" (In 'Models' folder) avatar and press ... Read more
[VFX Graph] Crash in unsigned int Div<unsigned int> when selecting/dragg...
How to reproduce:1. Open user-submitted project (test.zip)2. Open the Tests/Simple/Scene.scene3. In Hierarchy window expand Graph an... Read more
[Vulkan][Metal]Shader compilation fails when building for Android or IOS...
Steps to reproduce:1. Open user's attached project "Shapes.zip"2. Built it for Android3. Notice that builds freezes when compiling s... Read more
Gameobject variables not assigned change to type null on playmode
When I create a game object variable, via Bolt's variable menu in the inspector. If I don't assign a game object before hitting play... Read more
Slower performance of Instantiate() when using it in a build compared to...
How to reproduce:1. Open user's attached "BugReport" project2. Open Assets/Scenes/StartScreen3. Enter Play Mode4. Press the "Generat... Read more
[HDRP] UI layout errors when selecting a scene template
Tested with 2020.2.0b2 + HDRP/staging (48e2879) Steps to reproduce:0) Install HDRP, run the wizard1) Select Tall Layout in Window-&g... Read more
[Shader Graph] NullReferenceException error is thrown on renaming proper...
NullReferenceException error is thrown on renaming properties in blackboard window at the time creating a property. Steps to repro:1... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps:1. Install the Terrain Tools Package2. Create a Terrain Asset in the scene3. Go to the painting tab on the Terrain objec... Read more
Material SetInt and GetInt methods are not precise when large values are...
How to reproduce:1. Open the attached project named "Material_SetInt"2. Open the Main Scene3. Enter Play mode4. Observe the output f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open