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Fixed in 2021.1

Votes

0

Found in

2018.4

2019.4

2019.4.8f1

2020.1

2020.2

Issue ID

1277994

Regression

No

Material SetInt and GetInt methods are not precise when large values are used

Shader System

-

How to reproduce:
1. Open the attached project named "Material_SetInt"
2. Open the Main Scene
3. Enter Play mode
4. Observe the output from the Test.cs in the Console window

Expected result: The input and return values match
Actual result: The value returned from the material which was set using the SetInt does not match the original value

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in - 2021.1.0a2. We have added an `Integer` type together with the corresponding `SetInteger/GetInteger` API and are going to deprecate Int type in the future. These methods should now be used instead of the old `SetInt/GetInt` to resolve this issue

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