Search Issue Tracker
[Android][SAMSUNG S PEN] Input.mousePosition stops updating when the S-P...
Reproduction steps:1. Open the attached project "PenBug.zip"2. Build and install the application on a device3. Open the Android Logc... Read more
Go wide on shader compression
Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps:1. Open the attached project "PerformanceTest.zip"2. Open "Loader.unity" Scene3. Enter Play Mode4. Click "Load He... Read more
Directional Light Shadows are displayed just black or just white when ch...
How to reproduce:1. Open project "LightBug.zip"2. In the Hierarchy window select "Directional Light"3. In the Inspector window chang... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps:1. Open the attached project ("1373010_Test21.2.0a11.zip")2. Open Test Scene3. Select the "Add Test Script here" ... Read more
[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
Search results not highlighted when searching in UI Toolkit Debugger
Steps to reproduce:1. Open a new project2. Press File > Build Settings3. Enter the context menu (3 dots)4. Press 'UI Toolkit Debu... Read more
Speech Recognition is not supported error is thrown when setting Unity H...
How to reproduce:1. Enable Speech Recognition on your machine2. Set the Unity version to run as an administrator3. Set the Unity Hub... Read more
Material properties being reverted upon script recompilation and reappli...
How to reproduce:1. Open the user attached "Epitaph.zip" project2. Open the "_ManagerScene" Scene from the "__Scenes" folder3. Open ... Read more
[TextMeshPro]The CanvasScaler with UI Scale Mode - Constant Physical Siz...
Reproduction steps:1. Open the attached project "ClickListenerBug.zip"2. From the game window, set "18:9 Portrait" or "16:9 Portrait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open