Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0a19
2021.2.0b9
2022.1
Issue ID
1361087
Regression
Yes
Search results not highlighted when searching in UI Toolkit Debugger
Steps to reproduce:
1. Open a new project
2. Press File > Build Settings
3. Enter the context menu (3 dots)
4. Press 'UI Toolkit Debugger' in the context menu
5. Type "con" in the search bar in the UI Toolkit Debugger window
Expected result: Results are highlighted
Actual result: Results are not highlighted
Reproducible with: 2021.2.0a19, 2021.2.0b16, 2022.1.0a13
Not reproducible with: 2020.3.21f1, 2021.1.26f1, 2021.2.0a18
Could not test with: 2019.3.31f1 (no UI Toolkit Debugger)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1