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Object Picker button stops functioning when the Object field is no longe...
How to reproduce: 1. Open the attached project "Case_1423643.zip" 2. In the Menu Bar select "Window -> My Window" 3. Change the widt... Read more
Getting "RectTransform.rect" is expensive
How to reproduce: 1. Open the user attached project (RectTransformPerfIssue.zip) 2. Make sure "Sample1" scene is open 3. Press Ctrl+... Read more
[VFX Graph] The first particle is spawned higher than the initial positi...
Reproduction steps: 1. Open the attached 'VFXInstantiationPositionIssue' project 2. Open the 'InitPosition_2' Scene 3. Enter Play mo... Read more
Decal doesn't update when changing the texture from a script
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/OutdoorsScene” scene 3. Enter Play mode Expected r... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
Creating a UI Document takes too much time
How to reproduce: 1. Open the user's attached project 2. In the Assets folder of the Project window, right-click > Create > UI Toolk... Read more
Lightmapper corrupts GI cache in the editor when the target platform is UWP
How to reproduce: 1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache 2. Extract the attached "ReproCase.zip" project ... Read more
Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce: 1. Open the attached project ("1421432_repro.zip") 2. Enter Play Mode 3. Observe the model 4. Click on the "Change... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce: 1. Open project "Decal Test.zip" 2. Open the "SampleScene" Scene 3. Open the Game window and observe the Decal Pro... Read more
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