Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16877
Regression
No
Decal doesn't update when changing the texture from a script
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/OutdoorsScene” scene
3. Enter Play mode
Expected result: The projected decal looks similar to an image on the left
Actual result: The projected decal looks like an image on the right
Reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.19f1), 14.0.3 (2022.2.0b9), 15.0.1 (2023.1.0a13)
Reproducible on: macOS 12.6
Notes:
- This issue reproduces about 90% of the time, so if it doesn’t reproduce, close and reopen the project
- The decal gets updated when changing any of the decal’s material properties
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Resolution Note:
The material keywords are not defined properly
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/Material-API.html
Resolution Note (2023.1.X):
The material keywords are not defined properly
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/Material-API.html