Search Issue Tracker
Crash on object:wrapper_native_000001E800000000 when adding SendRpcComma...
Reproduction steps: 1. Open user's attached project "Case-1264083" 2. Open scene "GameScene-Endless-Mode" 3. Enter Play Mode 4. Pres... Read more
Sorting Group component's fields have no margins in the Inspector window
How to reproduce: 1. Create and open a new project 2. Add 'Sorting Group' component to any game object 3. Observe the 'Sorting Group... Read more
[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...
How to reproduce: 1. Open attached project "case1264072.zip" and scene "ShadowTest" 2. Observe the Game window 3. Select the Shadow ... Read more
Texture Assets are reimported when the launched Editor is recovering fro...
How to reproduce: 1. Open user-submitted project (TextureReImportTest.zip) 2. Open the Assets/Scripts/BreakTheTextures.cs script 3. ... Read more
Rigidbody center of mass and inertia incorrect when deleting child GameO...
Reproduction steps: 1. Open attached project "RigidbodyInertia.zip" and scene "SampleScene" 2. Enter Play Mode 3. Delete 'Parent' ->... Read more
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including: - Version: 2... Read more
Object size is doubled when center scaling it with custom script using H...
How to reproduce: 1. Open the attached 'project-1264038.zip' project 2. Select the Cube in the Hierarchy window 3. Select the center... Read more
[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...
How to reproduce: 1. Open the attached "1264028 repro" project 2. Open Build Settings and make sure that "Test IList" Scene is the o... Read more
Error is thrown when calling GeometryCollider.Bake for Game Object with ...
How to reproduce: 1. Open attached project "case1264007.zip" and Scene "SampleScene" 2. Enter Play Mode 3. Observe the "IndexOutOfRa... Read more
Collections are not set dirty when adding or removing tables
When we remove a table or add a loose table the collection does not get set dirty which means the change is never saved. More info ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly