Search Issue Tracker
Won't Fix
Votes
5
Found in [Package]
1.19.11
Issue ID
ADDR-2359
Regression
No
Uncaught RuntimeError null function or function signature mismatch when IL2CPP Code Generation is set to Faster (smaller) builds
How to reproduce:
1. Open the attached project "AddressablesBug.zip"
2. Open File>Build Settings...
3. Switch Platform to WebGL
4. Switch "IL2CPP Code Generation" to "Faster (smaller) builds"
5. Build And Run the project
Expected results: The game starts and runs in the browser without any errors
Actual results: "Uncaught RuntimeError null function or function signature mismatch" error is thrown
Reproducible with: 1.18.19, 1.19.11 (2021.2.1f1)
Could not test with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1 (IL2CPP Code Generation Faster (smaller) builds unavailable), 1.19.1 (2022.1.0a14) (Error: Insecure connection not allowed)
Comments (3)
-
manuelgoellnitz
Nov 17, 2021 13:44
I mean 2021.2.2
-
manuelgoellnitz
Nov 17, 2021 13:44
Bug appears also in Unity 2022.2.2 with the latest addressables package.
-
vadimtihonyuk
Nov 04, 2021 13:00
2022.1.0a14 - you could allow insecure connection in project settings I believe.
But I was able to reproduce this bug even with built-in addressable group
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Resolution Note:
Appears to be an issue in the Editor/Platform code. I believe it's already been fixed in newer versions of the Editor.