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[HDRP] Standalone build doesn't render when Path Tracing is enabled
How to reproduce:1. Open the user attached project (ptr.zip)2. Build and run the project3. Observe the built player Expected result:... Read more
Editor is entirely pink when launched
How to reproduce:1. Open the user's attached project2. Observe the Editor Expected result: the Editor is visibleActual result: the E... Read more
[Mobile Notifications] Notification crashes application after updating a...
How to reproduce:1. Open project "MobileNotificationsException.zip"2. Make sure the Mobile Notifications package is updated to 2.0.0... Read more
Physics Debug Visualisation is not displayed when prefab is opened in is...
Reproduction steps:1. Open the attached 'Collision Debugger Prefab Mode Bug' project2. Go to the 'Window -> Analysis -> Physic... Read more
Search for ScriptableObject in Object Picker doesn't find a GameObject o...
Reproduction steps:1. Open the user's attached project2. Open the "AdvancedObjectPicker" Scene.3. In the Project Window find "NewTes... Read more
[Adaptive Performance] ActiveLoader.Deinitialize(); does not deinitializ...
Reproduction steps:1. Open project "UAP"2. Open Scene Assets/SettingsTest-donotship/SettingsTest3. Enter Play Mode4. Click the "Stop... Read more
[HDRP] Incorrectly allocated slots for Screen Space Shadows
Version tested: 2022.2.0a12 Steps to reproduce: 1) Open attached project, VFXShadowsTest scene2) In HDRP set Max Screen Space Shadow... Read more
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce:1. Open the attached "case_1417754" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Window -&g... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
Clickcount does not increase with InputSystemUIInputModule
With InputSystemUIInputModule present in the scene, clickCount is never increased, it stays at 0 on UGUI elements and 1 on UIToolkit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled