Search Issue Tracker
Won't Fix
Won't Fix in 4.0.X
Votes
0
Found in [Package]
4.0.0
Issue ID
APB-8
Regression
No
[Adaptive Performance] ActiveLoader.Deinitialize(); does not deinitialize the loader
Reproduction steps:
1. Open project "UAP"
2. Open Scene Assets/SettingsTest-donotship/SettingsTest
3. Enter Play Mode
4. Click the "Stop AP" button
Expected result: "False" is printed to the Console
Actual result: "True" is printed to the Console
Reproducible with: 2.2.3 (2019.4.38f1, 2020.3.33f1), 4.0.0 (2021.2.19f1, 2022.1.0b16, 2022.2.0a10)
Note:
By pressing “Stop AP” the following is called:
- ActiveLoader.Deinitialize();
- ActiveLoader.Stop();
- AdaptivePerformanceSubsystem.Stop();
- AdaptivePerformanceSubsystem.Destroy();
- AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader.Deinitialize();
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
This can be accomplished with the current Adaptive Performance package using the below sample code.
var apm = GameObject.Find("AdaptivePerformanceManager");
var managerSettings = AdaptivePerformanceGeneralSettings.Instance.Manager;
if (!managerSettings.isInitializationComplete)
return;
managerSettings.DeinitializeLoader();
apm.SetActive(false);
Debug.Log(managerSettings.isInitializationComplete); //this should be false
Debug.Log("AP Loader: " + managerSettings.activeLoader); //this should be null
Resolution Note (4.0.X):
This can be accomplished with the current Adaptive Performance package using the below sample code.
var apm = GameObject.Find("AdaptivePerformanceManager");
var managerSettings = AdaptivePerformanceGeneralSettings.Instance.Manager;
if (!managerSettings.isInitializationComplete)
return;
managerSettings.DeinitializeLoader();
apm.SetActive(false);
Debug.Log(managerSettings.isInitializationComplete); //this should be false
Debug.Log("AP Loader: " + managerSettings.activeLoader); //this should be null