Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
13.1.8
Issue ID
1407803
Regression
Yes
[HDRP] Standalone build doesn't render when Path Tracing is enabled
How to reproduce:
1. Open the user attached project (ptr.zip)
2. Build and run the project
3. Observe the built player
Expected result: A cube on a plane is rendered
Actual result: The player doesn't render anything and displays a black screen
Reproducible with HDRP: 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a12)
Not reproducible with HDRP: 7.7.1 (2019.4.38f1), 10.9.0 (2020.3.34)
Could not test with HDRP: 12.1.6 (2021.3.2f1) (The project build fails with no workaround)
Reproducible on Windows 10
Not reproducible on Ubuntu 20.04
Notes:
1. Disabling Path Tracing on the "Global Volume" GameObject in the Sample Scene stops the issue from reproducing
2. Sometimes on the listed reproducible versions the build fails with the following error: Shader error in 'Shader Graphs/SolidColor': Compilation failed: Couldn't initialize DirectX Shader Compiler library.
If this happens restart the Editor and try building again and the build should succeed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
This is a duplicate of issue #1410966