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HDRP uses real world light values - switching between URP to HDRP result...
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more
[IMGUI] "Double Buffered" properties appear over the list of Update Zone...
When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" prop... Read more
[IMGUI] Input fields of properties under Update Zones are overlapping wi...
The Properties which have input fields under Updated Zone are overlapping with their label when Inspector tab is resized from higher... Read more
[Shadergraph] Sample virtual texture output slots disappear when Lod Mod...
Also reproduces on this backport for 9.x.x, and was probably introduced in the PR it is backportinghttps://github.com/Unity-Technolo... Read more
[Terrain tools] Bridge, Clone, and Paint Texture tools make terrain deta...
Happens in every currently supported version of the editor (versions tested: 2019.4.7f1, 2020.1.1f1, and 2020.2.0a20.2611)Repro step... Read more
[Terrain] Detail meshes have dark shadows around UV seams
Rreproduces in 2019.4.7f1Reproduces in 2020.1.1f1Repro steps:1. Create a terrain2. Create a sphere3. Drag the sphere into the asset ... Read more
[Terrain] Painting details from a terrain to a neighboring terrain desel...
Reproduces on 2020.2.0a20.2611Doesn't reproduce on 2020.1.1f1Repro steps:1. Create a terrain2. Select the terrain and click the neig... Read more
[iOS] Black image on white background is rendered before the logo for th...
How to reproduce:1. Open the attached InnoGamesStoryboard.zip project2. Build for iOS and deploy the Xcode project to the device Act... Read more
[Mono] ArrayTypeMismatchException is thrown when using List of generic I...
Reproduction steps:1. Open the attached project ("case_1268308-Mono_Co-Variance.zip")2. Open the repro scene ("SampleScene")3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names