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Constant buffer memory being overwritten in D3D12 mode
Steps to reproduce:1. Download D3D12_CB_Test.zip2. Using Command Prompt open unity with -force-d3d12 argument3. Enter play mode4. Se... Read more
[IL2CPP][iOS] Build crashes on QueryComponentByType() [inlined] when cod...
To reproduce:1. Open project attached by the user2. In player settings make sure that scripting backend is set to IL2CPP and code st... Read more
[.NET 4.6][iOS] Build throws NotSupportedException when creating a WebRe...
To reproduce:1. Open project attached by QA2. In player settings set Scripting Runtime to experimental .Net 4.63. Build for iOS (add... Read more
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...
Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time)2. Drag "Water" from "Shaders" folder, to "New Mat... Read more
Objects are affected by the Root motion even if it is disabled and handl...
Reproduction steps:1. Open the attached project "RootMotion Bug.zip";2. Open the Test.unity scene3. Observe that there are 3 cubes:C... Read more
Animation transitions between key frames are corrupted when modifying ke...
To reproduce:1. Open my attached project2. In Hierarchy window, select BlendShape, enter Play mode3. While in Play mode, keep changi... Read more
[Android] [Cardboard] Device's Volume buttons are not increasing/decreas...
Steps to reproduce: 1) Download attached project 'reproProject.zip' and open in Unity2) Make sure Virtual Reality Supported is enabl... Read more
Editor displays incorrect "Average Velocity" for animation clips
Steps to reproduce:1. Open the attached project2. Open the TestScene scene3. Play the scene4. Observe the blue, red and green fields... Read more
[Transform] Assertion failed on expression: 'CompareApproximately(det, 1...
Repro steps:1. Open Scene1 from the attached project, or create a particle system in a new project.2. Select the particle system in ... Read more
After removing some assets the "AssetBundleBuild[]" map does not rebuild...
Steps to reproduce:1. Open the attached project2. Click on Menu > TestAB > Create AssetBundles (Map) > 1. All Assets3. Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject