Search Issue Tracker
MarkSceneDirty() and MarkAllScenesDirty() does not work when called in O...
To reproduce: 1. Open the project, attached by the user (BugOnValidateSceneDirty.zip)2. Open the "Scene0" scene3. Open the "Scene1" ... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more
Android crashes on AssetBundle.LoadFromFileAsync & AssetBundle.LoadAsset...
How to reproduce:1. Open user provided project2. Deploy to device (in Release config)3. Click 'Test Me' in launched app-- App crashe... Read more
Lightmap Settings of Game Object is not saved if Game Object is not Prefab
Steps:1. Open attached project (lpdemo.zip)2. In menu: test > testTestLightMapParameter3. In Hierarchy check Mesh Renderer compon... Read more
"Tag: is not defined." error only shows the first letter of the tag
To reproduce: 1. Open the project, attached by the tester (incompleteTagError.zip)2. Open the "scene" scene3. Enter Play mode4. Obse... Read more
[iOS] Unity Ads are corrupted on iPhone X
Unity ADs crops wrong on iPhone X. Steps:1. Build and Run attached project (UnityAdsAssetStoreTest.zip)2. In Player: Enter Game ID3.... Read more
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when fo...
To reproduce:1. Open project attached by the user2. Make sure you set device's graphics API to Metal3. Build it for iOS with "TEST" ... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce:1. Open the attached "SamsungReproS8" project2. Build & Run the Android player to Samsung Galaxy S83. Observe t... Read more
Constant crash when loading from code after pressing play button
How to reproduce:1. Download attached project file and open "BlastLevelScene" Scene2. Enter Play Mode Actual result: After few secon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used