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A missing page is opened when clicking "Learn more..." next to "Import W...
Reproduction steps: 1. Create a new project 2. Open Preferences > Asset Pipeline 3. Click "Learn more..." next to "Import Worker Cou... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...
How to reproduce: 1. Open the user's attached project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Make sure Light... Read more
UnityEngine.EventSystems.RaycasterManager is inaccessible due to its pro...
Reproduction steps: 1. Open the attached project ("1379489.zip") 2. Observe the Console window output Expected result: No errors in... Read more
Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...
Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more
Input.GetKey does not trigger when the mouse cursor is outside the Game ...
Reproduction steps: 1. Open the attached "Input EmptyProjectg.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Cli... Read more
[Mobile] ScrollView allows both Vertical and Horizontal movement when it...
Reproduction steps: 1. Download the attached project "UIToolkit Bug" 2. Build and Run the Scene "SampleScene" on a mobile device 3. ... Read more
Full-rect sprite packed in Sprite Atlas gives (0,0,0,0) textureRect when...
Reproduction steps: 1. Open the attached "Bugs.zip" project and scene "New Scene" 2. Enter play mode 3. Observe the play mode window... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce: 1. Open the attached package 2. Make sure that VFX window is closed 3. Select VFX asset in the Project Browser 4. ... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding
- No minimum size on Rendering Debugger window
- [ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the Main Thread