Search Issue Tracker
[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...
How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more
"JobTempAlloc has allocations that are more than 4 frames old" Warning d...
How to reproduce: 1. Open the project attached in the edit ("ecsluk.zip") 2. Enter Play mode Expected results: The JobTempAllocs wa... Read more
External Texture is not visible in Player/Build when Canvas Render Mode ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe that there's a transp... Read more
Material is not rendered when using Shader Graph Shader which has empty ...
How to reproduce: 1. Open the attached "1301631_Repro" project 2. In the Project window select the "CustomMaterial" Asset 3. Open th... Read more
[XR Interaction Toolkit] The "Hover To Select" checkbox does not work wh...
Reproduction steps: 1. Open the attached project ("XRInteractionTest.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Hov... Read more
[Burst] Unity crashes when compiling Burst
Reproduction steps: 1. Open users attached project Expected result: Project opens Actual result: Project crashes Reproducible with... Read more
Crash on mono_jit_runtime_invoke when switching Build platforms
How to reproduce: 1. Open user's attached project from "Project.zip" 2. Create a new 3D template project 3. Navigate to "File" > "Bu... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps: 1. Open user attached project 2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expect... Read more
Lighting data persist when loading/unloading a Scene with LoadSceneAsync...
How to reproduce: 1. Open the user's attached "VolumeTest" project 2. Open the "characterScreen" Scene 3. Enter the Play Mode 4. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects