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[IMGUI] PreviewRenderUtility is not respecting the background when previ...
How to reproduce: 1. Open the "case_1357004_STREAM" project, where STREAM is the Unity stream in which the project is opened 2. Open... Read more
[iOS] App freezes when calling "Application.Quit()" if a script with "On...
How to reproduce: 1. Open the attached Unity project ("1356566_2021.2.0b7.zip") 2. Build And Run on an iOS device 3. When the app fi... Read more
Embedded packages are not shown as installed in the Package Manager
How to reproduce: 1. Open the attached "PackmanBug.zip" project 2. Open the Package Manager (Window -> Package Manager) 3. Select "I... Read more
Crash when using default methods of a generic interface
Reproduction steps: 1. Open the attached project "1399413_crash_test" 2. Enter Play Mode Expected result: Editor compiles scripts a... Read more
UnityEngine.EventSystems.RaycasterManager is inaccessible due to its pro...
Reproduction steps: 1. Open the attached project ("1379489.zip") 2. Observe the Console window output Expected result: No errors in... Read more
Crash/freeze when creating a scene from a custom scene template
Reproduction steps: 1. Open the user's attached project 2. File -> New Scene -> Select "L2Template" 3. Create -> Save Expected resu... Read more
[iOS] Screen.safeArea returns incorrect height value when constraining r...
How to reproduce: 1. Open the attached Unity project ("SafeAreaTest.zip") 2. Build And Run on an iOS device 3. When the app finished... Read more
An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1
Reproduction steps: 1. Open the user attached project "ReadOnlySpanTest.zip" 2. Observe the Console Expected result: There is no er... Read more
[URP] Sprites are not batched together when using Light Probes
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Game View window 3. Open the Frame Debugger... Read more
All about bugs
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