Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.1.0b12
2021.2
2022.1
Issue ID
1357004
Regression
Yes
[IMGUI] PreviewRenderUtility is not respecting the background when previewing a 3D GameObject from 2021.1
How to reproduce:
1. Open the "case_1357004_STREAM" project, where STREAM is the Unity stream in which the project is opened
2. Open the "Window -> Smart Assets -> Debug -> Thumbnail Debug" custom Editor window
3. In the "None (GameObject)" field select any 3D GameObject from Assets
4. Observe the Background of the GameObject in the "Preview Scene"
Expected result: the background in the "Preview Scene" is grey
Actual result: the background in the "Preview Scene" is black
Reproducible with: 2021.1.0b12, 2021.1.17f1, 2021.2.0b8, 2022.1.0a5
Not reproducible with: 2020.3.17f1, 2021.1.0a7, 2021.1.0b11,
Couldn't test with: 2019.4.29f1, 2021.1.0a1 - 2021.1.0a6 (the user's package is not compatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16