Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.1.0b12
2021.2
2022.1
Issue ID
1357004
Regression
Yes
[IMGUI] PreviewRenderUtility is not respecting the background when previewing a 3D GameObject from 2021.1
How to reproduce:
1. Open the "case_1357004_STREAM" project, where STREAM is the Unity stream in which the project is opened
2. Open the "Window -> Smart Assets -> Debug -> Thumbnail Debug" custom Editor window
3. In the "None (GameObject)" field select any 3D GameObject from Assets
4. Observe the Background of the GameObject in the "Preview Scene"
Expected result: the background in the "Preview Scene" is grey
Actual result: the background in the "Preview Scene" is black
Reproducible with: 2021.1.0b12, 2021.1.17f1, 2021.2.0b8, 2022.1.0a5
Not reproducible with: 2020.3.17f1, 2021.1.0a7, 2021.1.0b11,
Couldn't test with: 2019.4.29f1, 2021.1.0a1 - 2021.1.0a6 (the user's package is not compatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16