Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.1.0b12
2021.2
2022.1
Issue ID
1357004
Regression
Yes
[IMGUI] PreviewRenderUtility is not respecting the background when previewing a 3D GameObject from 2021.1
How to reproduce:
1. Open the "case_1357004_STREAM" project, where STREAM is the Unity stream in which the project is opened
2. Open the "Window -> Smart Assets -> Debug -> Thumbnail Debug" custom Editor window
3. In the "None (GameObject)" field select any 3D GameObject from Assets
4. Observe the Background of the GameObject in the "Preview Scene"
Expected result: the background in the "Preview Scene" is grey
Actual result: the background in the "Preview Scene" is black
Reproducible with: 2021.1.0b12, 2021.1.17f1, 2021.2.0b8, 2022.1.0a5
Not reproducible with: 2020.3.17f1, 2021.1.0a7, 2021.1.0b11,
Couldn't test with: 2019.4.29f1, 2021.1.0a1 - 2021.1.0a6 (the user's package is not compatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16