Search Issue Tracker
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce:1. Open attached project2. Build app for UWP with il2cpp scripting backend3. Open VS solution4. Deploy on local m... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project2. Go to File --> Build Settings3. Press Build and Run with the Standalone platfor... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce:1. Open repro project(link in edit)2. Open 'Test' scene3. Delete all GameObjects except 'MachineGun'4. Play scene Expec... Read more
Animation curve is stuttering while rotating the game object
To reproduce:1. Open attached project;2. Open "Test" scene;3. Choose "Hero" game object in the hierarchy;4. In the Animation window,... Read more
Objects in the scene get lighter when a new scene is created
To reproduce:1. Open attached Unity project "tests.zip"2. Open "Test 2" scene3. Observe objects in the scene view4. Create a new sce... Read more
DrawMeshInstancedIndirect draws nothing when passed camera
Reproduction steps:1. Open project attached(DrawMeshInstancedIndirectBug.zip).2. Open scene "instancetest".3. Press play4. Select ob... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on "to Landscape" button4. Click on menu so ... Read more
Echo delay parameter in Play mode differs from chosen value in Inspector
To reproduce:1. Open user's project2. Open Audio mixer, select master from Groups3. In Inspector window, change the delay to ~1000 m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used