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Exiting Play Mode with PixelPerfect leads to crash
How to reproduce:1. Open the attached "All_QA-2021.2.a018.saihai.zip" project2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_... Read more
Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...
How to reproduce:1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project2. Open the "MyEditorW... Read more
[Texture] Texture2D.LoadImage always returns true and sets the texture t...
Reproduction steps:1. Open project in "LoadTest.zip"2. Open SampleScene3. Enter Play Mode Expected result: A white texture is displa... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps1. open project and scene2. select a directional light3. in inspector, check Light > Light Layers expected: "oops/all/the/sa... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the build4. Wait until two cubes appear in the Sc... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce:1. Open the attached project "rendercubemap_descriptor.zip"2. Open Assets/scene.unity3. Select "BugRepro" in the Hi... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce:1. Open user's attached project "VsyncBugRepro.zip"2. Build a Standalone build3. Press "Down" arrow key (This set... Read more
Changes made to the Background Tasks window size are reverted after open...
How to reproduce:1. Create a new Unity project with the HDRP template2. Go Window -> Rendering -> Lighting3. Scroll down to th... Read more
Font Asset created via Font Asset Creator results in corrupted Asset tha...
Reproduction steps:1. Open the attached project "1334048.zip"2. In the top toolbar open Window/Text/Font Asset Creator3. Drag font "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions