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0
votes
By Design

Level files build output are not deterministic when using HDRP or URP

Progressive Lightmapper

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Oct 16, 2020

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Version/s: 2019.4, 2020.1.6f1, 2021.1

How to reproduce:1. Create a new template URP/HDRP project2. Duplicate the 'SampleScene' Scene and open the duplicated Scene3. Delet... Read more

0
votes
Fixed

Consistency Checker logs say that import results are inconsistent for te...

Asset - Database

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Oct 16, 2020

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Version/s: 2020.2.0b5

Reproduces on 2020.2.0b2, 2021.1.0a1 (didn't check on other versions) How can we reproduce it1 Create new project2 Drag and Drop any... Read more

0
votes
Fix In Review

Crash on physx::NpShapeManager::findSceneQueryData when entering Play Mode

Physics

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Oct 16, 2020

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Version/s: 2020.1, 2020.1.4f1, 2020.2, 2021.1

Reproduction steps:1. Open attached project "case_1285584" from the drive link2. Open scene "demo scene 1" from "BMSLAB- Source Code... Read more

0
votes
Won't Fix

Radeon denoiser filters across charts

Progressive Lightmapper

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Oct 16, 2020

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Version/s: 2019.3

In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. This... Read more

0
votes
Duplicate

Draw buffer does not clear when moving a 3D object in the scene making b...

Scene/Game View

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Oct 16, 2020

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Version/s: 2021.1.0a1

Steps to reproduce:1. Create a new project with 2021.1.0a12. Create any 3D object in the Scene3. Move the 3D object in the Scene Exp... Read more

0
votes
Fixed

[Crash] Unity crashes when no disk space is available with ' dataOffset ...

Asset - Importers

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Oct 16, 2020

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Version/s:

steps to repro1a. with only 1-2GB of free disk space, open a new 3D template project1b. import a 16kx16k texture2. change texture se... Read more

4
votes
Not Reproducible

[UWP] Build created via Visual Studio solution or executable outputs bla...

XR SDK

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Oct 16, 2020

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Version/s: 2019.4.12f1

[UWP] Build created via Visual Studio solution or executable outputs black screen on Immersive Headsets. Universal Windows Platform:... Read more

0
votes
Not Reproducible

Single RenderTexture leak when scattering texture using ScatterAlphamap/...

Terrain

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Oct 15, 2020

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Version/s: 2018.3, 2019.4.8f1, 2020.1.6f1, 2020.2.0b6

There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm ass... Read more

0
votes
Fixed

A TextField is writable but invisible in the package manager when field....

Packman

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Oct 15, 2020

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Version/s: 2020.1.0a21, 2020.1.5f1, 2020.2, 2021.1

Steps to reproduce:1. Open user's attached project "Case928172_UIPackageManager.zip"2. Open the package manager3. Select users custo... Read more

0
votes
Fixed

Time.deltaTime issues on secondary monitor in windowed mode.

Windows

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Oct 15, 2020

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Version/s:

Time.deltaTime is messed up when running in windowed mode on a secondary monitor which has a refresh rate that's not multiple of the... Read more

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