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Level files build output are not deterministic when using HDRP or URP
How to reproduce:1. Create a new template URP/HDRP project2. Duplicate the 'SampleScene' Scene and open the duplicated Scene3. Delet... Read more
Consistency Checker logs say that import results are inconsistent for te...
Reproduces on 2020.2.0b2, 2021.1.0a1 (didn't check on other versions) How can we reproduce it1 Create new project2 Drag and Drop any... Read more
Crash on physx::NpShapeManager::findSceneQueryData when entering Play Mode
Reproduction steps:1. Open attached project "case_1285584" from the drive link2. Open scene "demo scene 1" from "BMSLAB- Source Code... Read more
Radeon denoiser filters across charts
In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. This... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce:1. Create a new project with 2021.1.0a12. Create any 3D object in the Scene3. Move the 3D object in the Scene Exp... Read more
[Crash] Unity crashes when no disk space is available with ' dataOffset ...
steps to repro1a. with only 1-2GB of free disk space, open a new 3D template project1b. import a 16kx16k texture2. change texture se... Read more
[UWP] Build created via Visual Studio solution or executable outputs bla...
[UWP] Build created via Visual Studio solution or executable outputs black screen on Immersive Headsets. Universal Windows Platform:... Read more
Single RenderTexture leak when scattering texture using ScatterAlphamap/...
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm ass... Read more
A TextField is writable but invisible in the package manager when field....
Steps to reproduce:1. Open user's attached project "Case928172_UIPackageManager.zip"2. Open the package manager3. Select users custo... Read more
Time.deltaTime issues on secondary monitor in windowed mode.
Time.deltaTime is messed up when running in windowed mode on a secondary monitor which has a refresh rate that's not multiple of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved