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[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified--repro in 5.1.4, 5.2.3, 5.3.0f3 -repro:--play scene... Read more
[PropertyDrawer] EditorGUI.DrawRect disappears when unfocused
Repro steps:1) Open the project and Main scene2) Select object Foo in the Hierarchy and lock the Inspector for the object3) Notice t... Read more
[Meshes/Editor] MeshRenderer.additionalVertexStreams often gets lost whe...
Repro steps:1) Open my attached project2) Load the scene (and turn off 2D view if it's enabled)3) Notice the plane turns red and soo... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
[WebGL] Audio sounds different depending on format
-e: see title--repro 514, 523, 530 -repro:--open attached project--add the wav files as clipc--run in editor--press r,t,y for the so... Read more
Not possible to navigate over UI buttons with keyboard only
Not possible to navigate over UI buttons with keyboard only. Reproducible on 5.2, 5.3, 5.4; 1. What happenedKeyboard-only navigation... Read more
[AssetImport] When importing package from Unity4 to Unity5, in animation...
To reproduce:1. Open an empty project in Unity42. Import the package the user attached into the project (remove the .unsafe extensio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets